![carrion gameplay carrion gameplay](https://i.ytimg.com/vi/47-BwU6cDBE/maxresdefault.jpg)
The only real problem with Carrion is that the controls feel a little fiddly. There’s something immensely satisfying about seeing your monster get bigger and more powerful, and watching the facility’s inhabitants either fleeing in terror or futilely emptying their guns at you before they disappear in a pile of gore.
![carrion gameplay carrion gameplay](https://actiward.net/wp-content/uploads/2020/07/carrion-gameplay-2-1024x610.jpg)
You’re still trying to make your way through a labyrinthine facility, and you still have to retrace your steps frequently as you become more powerful.īut somehow, the fact you can launch out of the shadows and literally crush your enemies - or disembowel, or eat, or whatever else you want - adds a whole other, more fun layer to the game. I mean, it doesn’t change things up too much in terms of what you have to do. Really, from a gameplay perspective, there’s not much new about Carrion.īut when you factor in that you’re playing as a monster that has to kill everything in its path, suddenly it gets a whole lot more interesting. There are also some secrets hidden here and there, but for the most part, it’s pretty straightforward.
#CARRION GAMEPLAY FULL#
If you look at it from a relatively objective point of view (to the extent that’s possible), it’s a pretty standard Metroidvania-style platformer, full of levels that gradually become more open to you the more skills you unlock. Carrion shows just how far a good hook can take a game.